Mob Respawn Timers

Overworld respawn delays decide how much of the world is standing at any moment. Today most common species return in three to five minutes, which is short enough that a single clearing can be farmed in place. This proposal lengthens every timer, weighting the increase by how common and how valuable each encounter is.

Proposal — not yet live15 speciesOverworld only

Mob Respawn Timers

Proposed overworld mob respawn delays in Fractara, compared against the timers currently shipping in the server catalog.

The Current column is the respawn_time_ms value each species ships with in the server mob catalog. The Proposed column is the target. Ordinary fodder stays quick enough to keep encounters flowing; anything rare, valuable, or already scarce moves onto a much longer clock.

Proposed overworld respawn delays. Multipliers are rounded; ranges show the jittered window rather than a fixed delay.
MobCurrentProposedChangeNotes
Goblin goblin4 min10 min×2.5Keeps Goblin Vengeance achievable
Goblin Archer goblin_archer4 min10 min×2.5Matches ordinary Goblins
Gyront gyront5 min15 min×3Common aquatic encounter
Crawler crawler4 min15 min×3.75Frequent ordinary hostile
Giant Crab crab5 min15 min×3Common aquatic encounter
Wolf wolf5 min30 min×6Packs contain 3–5 Wolves
Elk elk3 min30 min×10Avoids becoming the default farm
Frost Bat frost_bat3 min30 min×10Cold-biome packs contain 3–6
Nautiloid nautiloid7 min30 min×4.3Less-common aquatic encounter
Boar boar5 min45 min×9Scarce without overly depleting hunting areas
Shard-Hulk shard_hulk12 min1 hour×5Rare guardian / Cairn encounter
Basilisk basilisk30 min5–7 hours×12Six-hour average with jitter
Jotunn jotunn30 min5–7 hours×12Extremely rare cold-biome encounter
Phase Skitterer phase_skitterer10 min5–7 hours×36Valuable, trackable rare encounter
Giant Mantis giant_mantis1 hour5–7 hours×6Zone-global rare that relocates after each kill
Dragon dragon1 hour5–7 hours×6No active overworld placement currently