Mob Respawn Timers
Overworld respawn delays decide how much of the world is standing at any moment. Today most common species return in three to five minutes, which is short enough that a single clearing can be farmed in place. This proposal lengthens every timer, weighting the increase by how common and how valuable each encounter is.
Mob Respawn Timers
Proposed overworld mob respawn delays in Fractara, compared against the timers currently shipping in the server catalog.
The Current column is the respawn_time_ms value
each species ships with in the server mob catalog. The
Proposed column is the target. Ordinary fodder stays quick
enough to keep encounters flowing; anything rare, valuable, or already scarce
moves onto a much longer clock.
| Mob | Current | Proposed | Change | Notes |
|---|---|---|---|---|
| Goblin goblin | 4 min | 10 min | ×2.5 | Keeps Goblin Vengeance achievable |
| Goblin Archer goblin_archer | 4 min | 10 min | ×2.5 | Matches ordinary Goblins |
| Gyront gyront | 5 min | 15 min | ×3 | Common aquatic encounter |
| Crawler crawler | 4 min | 15 min | ×3.75 | Frequent ordinary hostile |
| Giant Crab crab | 5 min | 15 min | ×3 | Common aquatic encounter |
| Wolf wolf | 5 min | 30 min | ×6 | Packs contain 3–5 Wolves |
| Elk elk | 3 min | 30 min | ×10 | Avoids becoming the default farm |
| Frost Bat frost_bat | 3 min | 30 min | ×10 | Cold-biome packs contain 3–6 |
| Nautiloid nautiloid | 7 min | 30 min | ×4.3 | Less-common aquatic encounter |
| Boar boar | 5 min | 45 min | ×9 | Scarce without overly depleting hunting areas |
| Shard-Hulk shard_hulk | 12 min | 1 hour | ×5 | Rare guardian / Cairn encounter |
| Basilisk basilisk | 30 min | 5–7 hours | ×12 | Six-hour average with jitter |
| Jotunn jotunn | 30 min | 5–7 hours | ×12 | Extremely rare cold-biome encounter |
| Phase Skitterer phase_skitterer | 10 min | 5–7 hours | ×36 | Valuable, trackable rare encounter |
| Giant Mantis giant_mantis | 1 hour | 5–7 hours | ×6 | Zone-global rare that relocates after each kill |
| Dragon dragon | 1 hour | 5–7 hours | ×6 | No active overworld placement currently |